Buffs and DebuffsAxie Infinity: Origin
Status Effects Guide For Axie Infinity Origin
Buffs
Positive status effects.
Baby
Attacks deal 33 bonus DMG if HP is above 66%.
Bloodspike
Cannot be Dispelled. When this unit dies, deal Pure DMG equal to the number of Bloodspike stack to all enemies
Bubble
Single Attack deal DMG = 1.5% of the target current HP per stack. Turn into Bubble Bomb upon reaching 5 stacks.
Bubble Bomb
Cannot be Dispelled. The next Single Attack make Bubble Bomb explode and deals 20 DMG to all enemies
Cleanser
Each stack negates up to 3 stacks or 3 turns of 1 Debuff applied to the target.
Cocoon
When your opponent's turn starts, this Unit gains 4 Shield per stack. When that turn ends, if the Unit still has Shield, Retain 5% of that Shield per stack. Max stack: 10.
Damage Boost
The target has Attack DMG increased by 1 per stack.
Eggshell
At the end of the turn, every summon gain 25 Shield.
Feather
Deal 1 bonus DMG per hit. Whenever this Axie hits a target, increase this bonus by 1 DMG. When this Axie has no Feathers, bonus DMG is reset. When your turn ends, if this Axie used an Attack card, it loses 1 Feather.
Fury
Cannot be Dispelled. When transformed, gain 1 Energy, deal 50% bonus DMG but can't grant Energy Fragment and can't gain Rage until the end of turn.
Goo Revival
Heal back 20 HP the first time got killed by the enemy. Trigger once per battle.
Healing Boost
Increase healing card effects to this unit by 1 HP per stack.
Leaf
The Unit heals 4 HP per stack at the end of its turn. Max stack: 10.
Meditate
Meditate for 2 turns. If attacked while Meditating, awake and gain 3 Rage. If not, Cleanse 1 debuff and gain 1 Energy after effect ends.
Power Awaken
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Power Brimstone
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Power Bumpy
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Power Sakura
Whenever you play a card this battle, restore 7 HP to this Axie.
Rage
Attacks deal 1 bonus DMG per hit for each stack. This unit suffers 1 extra DMG per hit for each stack. Upon reaching 10 Rage stacks, consume all stacks and enter Fury form.
Robin
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Secret Buff
DMG Boost: Target gains Damage Boost when attacked.
Shield Boost
The target has Shield gained from cards increased by 1 per stack.
Snake Jar
Cannot be Dispelled. If this unit doesn't die in 6 turns, deal 100 DMG to all enemies.
Shield Goo
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Spike
When hit, consume 1 stack to reflect 5 DMG and gain 5 Bloodspike. Max stack: 10.
Stealth
The target cannot be targeted directly. If it uses a card, remove Stealth.
Wolf Pack
If got attacked more than 1 time in a turn, all allies gain 3 Rage.
Debuffs
Negative status effects.
Bad Luck
Increases Jinx damage by 5 per stack.
Bleed
Target loses 15 HP when playing a card.
Death Mark
Whenever your opponent plays an Attack card, the target takes 15 DMG per Energy spent.
Disarmed
The target cannot use Attack Abilities.
Doubt
The target gains 50% less HP from Healing.
Fear
Whenever the target uses an Attack card, shuffle a Confused into its draw pile.
Fragile
The target gains 40% less Shield from cards.
Grievous Wound
Each time this unit Bleeds, deal 10 DMG per Grievous Wound stack, then add 1 Grievous Wound stack. Max stack: 10
Heal Block
The target cannot be healed.
Hex
Whenever the target uses a non-Attack card, shuffle a Confused into its draw pile.
Poison
When your turn starts, this Unit loses 3 HP per stack of Poison, then remove 1 stack. Cap at 40 stacks.
Self Destruction
Last resort: When HP fall below 20%, explode and die, then shuffle 1 Goo into opponent's hand.
Silence
The target cannot use non-Attack Abilities.
Sleep
While this Axie has Sleep, next time it plays a card, negate that card then remove Sleep. When this Axie is attacked, remove Sleep.
Stunned
Target cannot use any abilities.
Weak
The target deals 20% less attack damage.
Vulnerable
The target receives 20% more attack damage.
Neutral
Neutral status effects.
Taunt
The target is always targeted by enemy's attack abilities.