Buffs and DebuffsAxie Infinity: Origin

Status Effects Guide For Axie Infinity Origin

Buffs

Positive status effects.

Baby

Attacks deal 33 bonus DMG if HP is above 66%.

Bloodspike

Cannot be Dispelled. When this unit dies, deal Pure DMG equal to the number of Bloodspike stack to all enemies

Bubble

Single Attack deal DMG = 1.5% of the target current HP per stack. Turn into Bubble Bomb upon reaching 5 stacks.

Bubble Bomb

Cannot be Dispelled. The next Single Attack make Bubble Bomb explode and deals 20 DMG to all enemies

Cleanser

Each stack negates up to 3 stacks or 3 turns of 1 Debuff applied to the target.

Cocoon

When your opponent's turn starts, this Unit gains 4 Shield per stack. When that turn ends, if the Unit still has Shield, Retain 5% of that Shield per stack. Max stack: 10.

Damage Boost

The target has Attack DMG increased by 1 per stack.

Eggshell

At the end of the turn, every summon gain 25 Shield.

Feather

Deal 1 bonus DMG per hit. Whenever this Axie hits a target, increase this bonus by 1 DMG. When this Axie has no Feathers, bonus DMG is reset. When your turn ends, if this Axie used an Attack card, it loses 1 Feather.

Fury

Cannot be Dispelled. When transformed, gain 1 Energy, deal 50% bonus DMG but can't grant Energy Fragment and can't gain Rage until the end of turn.

Goo Revival

Heal back 20 HP the first time got killed by the enemy. Trigger once per battle.

Healing Boost

Increase healing card effects to this unit by 1 HP per stack.

Leaf

The Unit heals 4 HP per stack at the end of its turn. Max stack: 10.

Meditate

Meditate for 2 turns. If attacked while Meditating, awake and gain 3 Rage. If not, Cleanse 1 debuff and gain 1 Energy after effect ends.

Power Awaken

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Power Brimstone

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Power Bumpy

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Power Sakura

Whenever you play a card this battle, restore 7 HP to this Axie.

Rage

Attacks deal 1 bonus DMG per hit for each stack. This unit suffers 1 extra DMG per hit for each stack. Upon reaching 10 Rage stacks, consume all stacks and enter Fury form.

Robin

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Secret Buff

DMG Boost: Target gains Damage Boost when attacked.

Shield Boost

The target has Shield gained from cards increased by 1 per stack.

Snake Jar

Cannot be Dispelled. If this unit doesn't die in 6 turns, deal 100 DMG to all enemies.

Shield Goo

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Spike

When hit, consume 1 stack to reflect 5 DMG and gain 5 Bloodspike. Max stack: 10.

Stealth

The target cannot be targeted directly. If it uses a card, remove Stealth.

Wolf Pack

If got attacked more than 1 time in a turn, all allies gain 3 Rage.

Debuffs

Negative status effects.

Bad Luck

Increases Jinx damage by 5 per stack.

Bleed

Target loses 15 HP when playing a card.

Death Mark

Whenever your opponent plays an Attack card, the target takes 15 DMG per Energy spent.

Disarmed

The target cannot use Attack Abilities.

Doubt

The target gains 50% less HP from Healing.

Fear

Whenever the target uses an Attack card, shuffle a Confused into its draw pile.

Fragile

The target gains 40% less Shield from cards.

Grievous Wound

Each time this unit Bleeds, deal 10 DMG per Grievous Wound stack, then add 1 Grievous Wound stack. Max stack: 10

Heal Block

The target cannot be healed.

Hex

Whenever the target uses a non-Attack card, shuffle a Confused into its draw pile.

Poison

When your turn starts, this Unit loses 3 HP per stack of Poison, then remove 1 stack. Cap at 40 stacks.

Self Destruction

Last resort: When HP fall below 20%, explode and die, then shuffle 1 Goo into opponent's hand.

Silence

The target cannot use non-Attack Abilities.

Sleep

While this Axie has Sleep, next time it plays a card, negate that card then remove Sleep. When this Axie is attacked, remove Sleep.

Stunned

Target cannot use any abilities.

Weak

The target deals 20% less attack damage.

Vulnerable

The target receives 20% more attack damage.

Neutral

Neutral status effects.

Taunt

The target is always targeted by enemy's attack abilities.