Roadmap
Roadmap Axie Infinity: Origin
All plans and ideas are subject to change over time.
This is not exhaustive of all features and projects in the works.
Release Axie Infinity: Origin "Early Access"
Axie Infinity: Origin is now available to play via Mavis Hub!
Bug Fixes, Polishing, and Balancing Tweaks
Address various issues that are identified during the Alpha launch.
Mobile APK Release
Optimize mobile build and launch APK for Android.
Live Viewing Delay for eSports
Delay in live viewing by four turns to ensure fairness in eSports.
AXS Leaderboard rewards in Origin
Be able to reward AXS to Leaderboard players.
Additional Charms & Runes
More Charms & Runes updates.
Axie Body Part Accesories
Axies can wear various accessories on Body Parts, that are obtained in different ways. One initial method will be through Releasing Axies.
Onboarding around NFT Axies
Teach new players around how to obtain and use NFT Axies.
In-App Purchases
Create system that allows players to purchase various functional and cosmetic assets in-game.
Release into App Stores
Assuming we can meet all Google and Apple requirements.
Axie Upgrading
Releasing Axies will provide resources that can be used to Upgrade Body Parts.
Adventure Mode -
Chapter 2
Further progression in Adventure Mode.
Missions
Complete various unique achievements for rewards in-game.
Advanced Crafting
Improvements to crafting recipes with new Charms and Runes.
Rogue-like Game Mode
Rogue-like PvE game mode where players will battle against a variety of chimeras, and see who can make it the furthest.
Roadmap Updates
Axie Infinity : Origin UPDATES
Date | Title | Descripción |
---|---|---|
13 April | Origin Update | Charms & Runes Unlocked For Everyone! |
22 April | Origin Update | Balancing updates & duration for PVP battles |
28 April | Origin Update | Removed bots & updated the amount of Victory Stars |
4 May | Origin Update | Balancing updates & Bloodmoon turn 12 instead of 20 |
5 May | Marketplace Update | New Art, Darker Mode, Land Item Art update & more! |
27 May | Origin Update | Balance patch & UI improvements |
15 June | Origin Update | Energy scaling system, new sound effects & UI updates |
30 June | Origin Phase 2 Is Here! | Leaderboard Rewards, Rune/Charm reset, leaderboard reset, + more! |
8 July | Origin Updates | Bug Fixes & Challenger Mode Changes |
Phases
Axie Infinity : Origin PHASES
Phase 1
Which we’re currently in, focuses around major balance changes: making the game more competitive, improving the amount of in-game decision making, and ultimately making the game more fun!
Phase 2
Which we expect to come in July, will see a full in-game reset of MMR, Moonshards, and Runes/Charms. This will be a great time to get a feel for the progression system in-game, and for us to ensure that crafting is working without any bugs or exploits. We will also be distributing a small amount of AXS to players at the top of the Leaderboard during this Phase.
Phase 2 Specifics:
Runes, Charms, and Moonshards are all entirely removed. Players will collect moonshards and craft runes/charms from the beginning of the progression system.
Adventure mode will fully reset, all progress will be deleted and players can beat and collect the rewards for the first time again.
MMR / Leaderboard will be reset. Some AXS rewards will be distributed to highest ranking players at the end of this phase.
During Phase 2 we encourage players to help find any bugs/exploits that are happening in-game
Phase 3
After Phase 2 concludes, we will remove SLP rewards from V2 and move SLP rewards to Origin. In parallel, we’ll introduce an SLP burn mechanic through crafting of NFT Runes/Charms, which you’ll be able to mint on Ronin and sell/gift via the marketplace.
Phase 3 Specifics:
SLP earning is added, during this time expect possible balance changes to come as we gather data on burn/mint.
Moonshards are reset from player inventories, this is replicating how Seasons will function in Origin (Moonshards do not carry over between seasons)
Runes and Charms are all expired from the previous phase, meaning they remain on your account but are unable to be equipped. You may disenchant them for Moonshards. This is replicating how Seasons will function in Origin (Runes/Charms from previous seasons expire and cannot be equipped in future seasons)
NFT Runes/Charms are craftable and require SLP to be burned as part of their recipe. Recipe costs may be tweaked during this time as we gather data.
MMR / Leaderboard will be reset. AXS rewards will be distributed to the highest ranking players at the end of this phase.
Phase 4
After Phase 3 ends Origin will start its first official Season!
Global Launch / Season 1 Specifics:
Moonshards are all reset from player inventories
All Runes and Charms expired, including NFT’s (these can be collected or disenchanted at any point)
MMR / Leaderboard will be reset as a normal seasonal process